A Shadowrun PBEM Game
So why not fo yourself a favor and take this job, you might not save the world but you might just save your self!
A shadowrun game for any and all archetypes who
are willing to extend the boundaries of the Shadowrun Universe. (top)
This game is hosted by The Cybernetic Rogues (TCR) at www.tcrgames.com and you must join their low volume mailing list to play. This list only promotes and updates you on PBEMs from TCR and averages only 1 message a day or less. You can join via the TCR website, via the egroups website or ask me to sign you up. The best option is to join via the egroups website as then you can get a username and password with them and edit your own profile etc and read the group on the web. This is also the best option because we will use an eGroup to run this PBEM when it gets going, much simpler than a CC list to maintain.
Like most GMs I guess, I hope that the game will
progress fairly quickly with postings from players at least a couple of
times a week. I will reward good roleplaying (and frequent posting) but
at the same time don't want to end up spending weeks of real time setting
each and every scene with endless 'posing' dialogue. To this end my descriptions
will be brief so that it will be left to characters investigations (and
your OOC questions) to reveal the details. (top)
You may use any SR rules system you want to create a new character but we will be starting the game in 2nd Edn mode so you may well get your character modified if you submit it from 3rd Edn! This is simply because I don't own 3rd Edn. I am being very free with the character (and creation) rules for the simple reason that the words you type will have much more effect in this game than the numbers on your sheet. Strange powers are of course useful but only if you think of ingenious ways to use them, or rather, more ingenious ways than me :)
I will accept virtually any non-Munchkin(*) character for this 'run with the Big caveat that I will negotiate with players to change things to suit the games theme, which can mean Adding things as well as taking away any stupidly large guns :)
A detailed background is essential and will improve your enjoyment and my GMing. (top)
Character Creation Rules
I only own 2nd Edn books and rules so expect me
use them in preference to any 3rd Edn material. However I also have checked
out heaps of online house rules and net-books so I am also willing to
accept appropriately referenced net-material (if you do, provide me with
an URL or link
to check it out myself. But please do not use your own house rules, this
is MY house :) (top)
Since the game starts in Seattle in the UCAS, the most common native language is English, but that does not mean your character is a native English speaker.
All PCs get a number of points equal to their Intelligence+2 to spend on foreign languages. So, a PC with an Intelligence of 4 may spend 6 points on foreign language skills. They automatically get Read/Write at half that rating rounded down.
Just as a point of reference, since the average Intelligence is 3 and since all characters start with an Native Language skill of Int +2, that means that the average person speaks his native language with a skill of 5 and that is the level at which I define fluency in a foreign language.
You may, of course, spend additional points at character creation or later with karma to improve any language skill if you so desire.
If you have any further questions please feel free to ask: email@example.com
Thanks to Charybdis Greydragon for large parts of the text of the message including the language rules.
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