A Shadowrun PBEM Game
So why not fo yourself a favor and take this job, you might not save the world but you might just save your self!
A shadowrun game for any and all archetypes who
are willing to extend the boundaries of the Shadowrun Universe. (top)
This game is hosted by The Cybernetic Rogues (TCR) at www.tcrgames.com and you must join their low volume mailing list to play. This list only promotes and updates you on PBEMs from TCR and averages only 1 message a day or less. You can join via the TCR website, via the egroups website or ask me to sign you up. The best option is to join via the egroups website as then you can get a username and password with them and edit your own profile etc and read the group on the web. This is also the best option because we will use an eGroup to run this PBEM when it gets going, much simpler than a CC list to maintain.
most GMs I guess, I hope that the game will progress fairly quickly with
postings from players a couple of times a week. I will reward good roleplaying
(and frequent posting) but at the same time don't want to end up spending
weeks of real time setting each and every scene with endless 'posing'
dialogue. To this end my descriptions will be brief so that it will be
left to characters investigations (and your OOC questions) to reveal the
You may create a new character using the rules below or submit an existing character who preferably has 25 or less karma.
You may use any SR rules system you want to create a new character as long as you can live with and play the character you create. I am being very free with the character (and creation) rules for the simple reason that the words you type will have much more effect in this game than the numbers on your sheet. Strange powers are of course useful but only if you think of ingenious ways to use them, or rather, more ingenious ways than me :)
I will accept virtually any non-Munchkin(*) character for this 'run with the Big caveat that I will negotiate with players to change things to suit the games theme, which can mean Adding things as well as taking away any stupidly large guns :)
A detailed background is essential and will improve your enjoyment and my GMing. (top)
Character Creation Rules
2nd Edn and 3rd Edn rule books and Magic and Cyber books plus heaps of
2nd Edn source books but still expect me to use 2nd Edn in preference
to any 3rd Edn material. However I also have checked out heaps of online
house rules and net-books so I am also willing to accept appropriately
referenced net-material (if you do, provide me with an URL or link
to check it out myself. But please do not use your own house rules, this
is MY house :) (top)
Since the game starts in Seattle in the UCAS, the most common native language is English, but that does not mean your character is a native English speaker.
All PCs get a number of points equal to their Intelligence+2 to spend on foreign languages. So, a PC with an Intelligence of 4 may spend 6 points on foreign language skills. They automatically get Read/Write at half that rating rounded down.
Just as a point of reference, since the average Intelligence is 3 and since all characters start with an Native Language skill of Int +2, that means that the average person speaks his native language with a skill of 5 and that is the level at which I define fluency in a foreign language.
You may, of course, spend additional points at character creation or later with karma to improve any language skill if you so desire.
If you have any further questions please feel free to ask: firstname.lastname@example.org
Thanks to Charybdis Greydragon for large parts of the text of the message including the language rules.
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